Sigil of the Empty Throne is a game-ending powerhouse - summoning flocks of angels without further mana investment allows to spend all of your mana each turn on disabling your opponent's creatures, as well as providing a wall of blockers or powerful flying creatures to enchant using your auras. Your spells can massively empower your creatures or cripple your opponent's creatures, whilst gaining incremental advantages for every enchantment which you cast. White/Black specialises in constructing hierarchies, using sorcery to empower their minions and ruthlessly cull any opposition to their greed. Rebound spells such as Ojutai's Breath and Artful Maneuver allow you to manipulate combat and trigger Prowess for several turns in a row, while Pacifism and Negate remove your opponent's ability to interact with your board state. Lightform and Cloudform both generate efficient flying creatures which also trigger Soulblade Djinn and Prowess effects, while occasionally manifesting a creature that can be turned face-up and granted Flying and either Lifelink or Hexproof. Thunderclap Wyvern and Soulblade Djinn are your primary win conditions - alongside efficient weenies such as Aven Skirmisher and Seeker of the Way, they can accelerate your winning blow by several turns and allow your weenies to punch through your opponent's expensive creatures with layers of incremental boosts. Your spell can summon elusive creatures from thin air, imprison your opponent's creatures and launch enormous attacks using spellcraft to empower your airborne legion. White/Blue specialises in establishing laws, using sorcery to restrain sources of disorder and purge imperfections from their grand utopia.
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